imported_animes2k
New member
Also, if you're going to design or build a logo, it should ideally be done in a vector format (Adobe Illustrator, Macromedia Freehand, etc), as that allows it to scale to any size and print at the highest resolution possible (many film or direct-to-plate technologies output at 2700+dpi), as opposed to being limited to the resolution of a JPG or TIFF (usually 300-600dpi).
Kompressor is right that large companies spend tens of thousands of dollars on logo/rebranding - but the logo itself is usually a smallish part of that fee - that fee usually includes a very detailed style guide (reference for future application of the logo), as well as the actual application of the logo to everything company-wide (and with big companies that can be a LOT of work, from business cards to building signage to the company jets).
Anthony: while it looks cool, you don't have a logo there. You've got a stylized typeface. It doesn't say anything about what you do (automotive detailing) and could be mistaken for any number of businesses. Adam is heading in the right general direction, but (no offense, Adam) it's far from "there" (stretched font, the "U" gets cut off/merged with the car image, "reflections" feels disconnected, kerning is way off).
You're missing the biggest piece of the puzzle here - a concept. My suggestion? Sketch! Put down the mouse, step away from the computer and sketch! Do at least 50 sketches (they only need to be rough - you're exploring ideas, not finished logos) with a pencil and paper and work out conceptual ideas. Post up the sketches and go from there. There's bound to be some concepts of shape/form/letter interaction that are worth further exploration (via more sketching!). Once you've refined a solid concept, then it's time to bring it to the computer... but only then
Good luck.
Kompressor is right that large companies spend tens of thousands of dollars on logo/rebranding - but the logo itself is usually a smallish part of that fee - that fee usually includes a very detailed style guide (reference for future application of the logo), as well as the actual application of the logo to everything company-wide (and with big companies that can be a LOT of work, from business cards to building signage to the company jets).
Anthony: while it looks cool, you don't have a logo there. You've got a stylized typeface. It doesn't say anything about what you do (automotive detailing) and could be mistaken for any number of businesses. Adam is heading in the right general direction, but (no offense, Adam) it's far from "there" (stretched font, the "U" gets cut off/merged with the car image, "reflections" feels disconnected, kerning is way off).
You're missing the biggest piece of the puzzle here - a concept. My suggestion? Sketch! Put down the mouse, step away from the computer and sketch! Do at least 50 sketches (they only need to be rough - you're exploring ideas, not finished logos) with a pencil and paper and work out conceptual ideas. Post up the sketches and go from there. There's bound to be some concepts of shape/form/letter interaction that are worth further exploration (via more sketching!). Once you've refined a solid concept, then it's time to bring it to the computer... but only then

Good luck.